Sep 12, 2006, 03:31 PM // 15:31
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#21
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Lion's Arch Merchant
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
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I made 2 runs at this over weekend, and then ran out of time, I was using a A/Me
toon, and got a couple of horrible spawns and did not make it to the cave, but I was
able to take on the first two groups of driftwoods and the dryder and took them out
pretty easily. Seems like it will be tough at the cave tho, am looking forward to seeing
someone clear the cave, I went and made my Assassin into a "55" over the weekend
and works awesome, hit the troll cave alot for XP, got 47 elites on the sin now, I love
the necro elites, this is the build I run in the troll cave :
Dark escape, Bath spirit, essence bond, blessed aura, prot. spirit, spirit bond, shield of
judgement, zealots fire,
With dark escape, no dieing on the run, cast ZF right before SoJ ends and spam PS
and SB until SoJ is back up, I got a 15^50 cleaver (req. 10), lol.......
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Sep 12, 2006, 06:46 PM // 18:46
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#22
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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at 16 shadow arts, shadowform + arcane echo nets you 41 seconds of shadow form, with a +enchant it nets u about 45 seconds, which should be well enough for any assassin to finish a spider off, though this is probably not the way to go
Aura of displacement, odd idea, an assassin is able to kill a spider in less than 15 seconds I bet, but I don't know if u can survive that long without shadowform. (start with bleeding, spider uses melandru, wildstrike it, follow up with twisting fangs, some new opening attack, wildstrike again/other offhand, use some deadly dual attack.., if you can poison somehow, even better)
barrage might be an idea, dont worry too much about healing spring, if you time it right, ur barrag interrupts all, healing spring has 2 sec cast time, barrage about 1 sec using time, arrow fly time is neglicible at such short range.
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Sep 13, 2006, 01:42 AM // 01:42
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#23
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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I think I'll cap flashing blades tonight and than try out a build revolving around that. I figure flashing blades+flurry+critical defenses+shroud of distress should give me a huge chance to evade.
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Sep 13, 2006, 09:51 AM // 09:51
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#24
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Flurry and Flashing Blades are both stances, so don't stack with each other...
As an assassin the Critical Barrager idea wouldn't probably function 'cause you would have no self heal...
Maybe some build with Melandru's Resilience/Troll Unguent/Critical Defences would work, but I guess it would be extremely slow...
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Sep 14, 2006, 11:14 AM // 11:14
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#25
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Frost Gate Guardian
Join Date: Jul 2006
Guild: wtb a PROT req wayward wand
Profession: Mo/
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well W build is too much faster and much more safe so if you're doing it just for the challenge with the A/E build just doit with an E less armor =>more challenge anyway forget about the A/W builds cuz even if you boost tactics stances will not last long enough
sounds fun anyway gl to making this work
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Sep 14, 2006, 02:18 PM // 14:18
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#26
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Frost Gate Guardian
Join Date: Jan 2006
Profession: A/
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I'll be working on it more when nightfall comes out and I see the new skills thinking a a/p might work though I won't be putting much into it until the actaul release.
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Sep 15, 2006, 02:55 AM // 02:55
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#27
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Krytan Explorer
Join Date: Sep 2005
Location: New Zealand
Guild: Inyurface Gaming [IYF]
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I used a slightly different build a few months ago (a/me) i could make spiders easily, but trust me... spiders are hard, the best run i could only kill 3, i contemplated posting it, but decided against it seeing as it didnt work.
My method of killing the dryders was to put images of remorse ( the one with -xx when attacking + degen) and spam my healing skills while shooting it with a vamp bow ( didnt have an illu wand), good luck on the build, i'm gonna try a different varient when we get favour.
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Sep 15, 2006, 03:51 AM // 03:51
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#28
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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Illusionary Weaponry will interupt healing spring cause if u look at the discription its says u do no dmg in melee which means u still hit them
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Sep 15, 2006, 03:57 AM // 03:57
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#29
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by beltran13579
Illusionary Weaponry will interupt healing spring cause if u look at the discription its says u do no dmg in melee which means u still hit them
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Never seen IW interupt traps before in RA.
I've been in that situation just to prove it
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Sep 15, 2006, 04:17 AM // 04:17
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#30
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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their ai makes them not use healing spring, IF you are close enough to them, this is how the triple chop + cyclone axe build works, you ball them up REALLY REALLY REALLY close and keep cyclone axe and triple choppingthem, heres example of killing several while they are close together, but im in CLOSE RANGE! :
as you can see, you see several drops REALY close to each other, meaning ive already killed several in this little ball, proving that they dont use healing spring, if you are close enough to a group of them, so iw will work, just gotta be in melee range
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Sep 15, 2006, 07:46 AM // 07:46
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#31
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Ascalonian Squire
Join Date: Aug 2006
Location: France \o/
Profession: A/
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So this build can be good for spider, with Dash/Dark Escape or Shourd of Distress without Res sig
http://gw.gamewikis.org/wiki/A/W_Axe-assin
For the equipement, an axe, 15 always with enchantments and enchantement during 20% longer is better, and a shueld like Malinon's one too.
If someone want to test :d
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Sep 15, 2006, 01:31 PM // 13:31
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#32
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Academy Page
Join Date: Feb 2006
Guild: HoA
Profession: W/
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i dont have a sin so i cant try, but would unsuspecting strike+way of the empty palm+repeating strike+death blossom work?
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Sep 15, 2006, 01:47 PM // 13:47
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#33
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Frost Gate Guardian
Join Date: Jan 2006
Profession: A/
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Quote:
Originally Posted by Calvein
So this build can be good for spider, with Dash/Dark Escape or Shourd of Distress without Res sig
http://gw.gamewikis.org/wiki/A/W_Axe-assin
For the equipement, an axe, 15 always with enchantments and enchantement during 20% longer is better, and a shueld like Malinon's one too.
If someone want to test :d
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I'm fairly sure they use called shot.
Called Shot
Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded".
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Sep 15, 2006, 06:28 PM // 18:28
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#34
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Ascalonian Squire
Join Date: Aug 2006
Location: France \o/
Profession: A/
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Sep 16, 2006, 04:03 AM // 04:03
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#35
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Interesting. I still figure evasion will be the best bet though. If you are running an a/w with a 16 al 45/2 stance shield along with 70 al +15 vs piercing and a +7 vs physical axe head you will have 108 armor vs spiders. This is a bit over half of what a warrior/mesmer usually has (assuming physical resistance is used). Dmg is probably in the range of 7-20 (haven't bothered with calculations). Anyways, I missed out on favor tonight... again... I think the triple chop+wild blow+cyclone axe+ criticial defenses looks probable. Will try that one out next
EDIT: Shadow form + sliver armor and dark escape could be a definite possiblility and maybe even faster than warriors. =/
Last edited by [DE]; Sep 16, 2006 at 04:05 AM // 04:05..
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Sep 16, 2006, 05:39 AM // 05:39
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#36
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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sliver armor wont be able to kill them all I fear, as at some point it is only one attacking, sliver armor deals like 11 dmg on ranger foes, like spiders :S
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Feb 13, 2007, 02:49 AM // 02:49
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#37
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Academy Page
Join Date: Feb 2006
Guild: [SDC]
Profession: A/
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Quick question: I am planning on soloing this part of FoW as the A/ME but i dont know if with all the recent skill changes it still works....does it?
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Jun 17, 2007, 12:56 AM // 00:56
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#38
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Ascalonian Squire
Join Date: Apr 2007
Guild: D O M I N I O N
Profession: W/Mo
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ima stick to my war but sweet build just a tip tho as my warrior i try to get the 3 spiders in a group and i geuss when youre right next to them they dont use healing spring
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